Carl BrunsonDesigner, engineer, founder. 20+ years across engineering and design.

SlateRoomCo-founder · Case study View

I turn complex technology into products people understand.

Product strategy, design and engineering, from AI systems to interactive experiences.

Featured work

SlateRoom

Co-founder · AI product, design, engineering

Audience-informed decisions for video creators.

Verikai

Principal Product Designer → Senior Director of Design & Marketing

Led product design, brand, and marketing at an AI underwriting company.

Drummer-1

Sole developer · Audio software

A drum machine built from sound to interface to code.

Project 28

Solo creator · Game systems

Designed and engineered a mobile survival game.

All work, including Pearson, Netspend and L3

What I bring

I work across the decisions most teams separate.

Six years writing spaceflight software, then design roles at CEB, Pearson, Netspend and Verikai before co-founding SlateRoom.

Research interests

How should AI communicate what it knows, and what it doesn't?

My work at Verikai and SlateRoom led me to questions about explainability, uncertainty, and human judgment.

Explore my research interests
  1. Model evidenceA risk score, or an audience analysis of a video
  2. InterfaceWhat is shown beside it, and how plainly
  3. Human decisionAn underwriter decides on a group; a creator makes an edit

Contact

Building something complex?

I'm open to design leadership, product collaborations, and research conversations.

carl.brunson@gmail.com