Carl Brunson / Designer · Engineer · Founder

I turn complex technology into products people understand.

I lead product strategy, design, and engineering, from AI systems to interactive experiences.

Featured work

SlateRoom

Co-founder · AI product, design, engineering

Audience-informed decisions for video creators.

Verikai

Principal to Senior Director · AI underwriting

Redesigned how underwriters read and act on machine-learning risk scores.

Drummer-1

Sole developer · Audio software

A drum machine built from sound to interface to code.

Project 28

Solo creator · Game systems

Designed and engineered a mobile survival game.

All work, including Pearson, Netspend and L3

What I bring

I work across the decisions most teams separate.

Six years writing spaceflight software, then design roles at CEB, Pearson, Netspend and Verikai before co-founding SlateRoom.

Research interests

How should AI communicate what it knows, and what it doesn't?

My work at Verikai and SlateRoom led me to questions about explainability, uncertainty, and human judgment.

Explore my research interests
  1. Model evidenceA risk score, or an audience analysis of a video
  2. InterfaceWhat is shown beside it, and how plainly
  3. Human decisionAn underwriter decides on a group; a creator makes an edit

Contact

Building something complex?

I'm open to design leadership, product collaborations, and research conversations.

carl.brunson@gmail.com