Designer-Engineer
I make complex, quantitative systems feel obvious to the people who rely on them: turning strategy into clean, consistent execution across product, brand, and engineering.
Founder of Buildcraft Design, co-founder of SlateRoom, currently building Project 28.
Co-founded audience-intelligence engine: model calibration + decision report design.
A survivors and tower-defense mobile game, designed and built solo in Godot 4.
Brand + launch support for a new insurance platform.
Logo + design system used across product and collateral.
Brand + application design for a new creative tool.
University of Miami
Minor: Mathematics
Savannah College of Art and Design (SCAD)
Quantic School of Business & Technology
Design isn't about following trends. It's about empowering people to express their vision clearly and to trust the systems they rely on, whether that's a founder telling their story or a team acting on a model's recommendation.
Understand the landscape, pick the leverage, define success.
No hype; make the work defensible.
Design systems, templates, and repeatable craft.